Non-traditional eLearning in the form of an interactive story

  • Example of an untraditional e-learning course on an ecological topic in the form of a detective story.
  • The target group of this course is secondary school students.
  • I’ve embedded the elements of gamming and game theory, so it looks like more a game than a formal test.
  • An introductory field is used to enter a student’s name, which is also used in dialogues.
  • The student can move around the course in a limited way. It has the choice of interactive buttons and apparently affects the story.
  • During the course the student collects the badges for a successful answer to questions that are evaluated at the end of the course.

  • Type: Example of an e-learning course
  • Technology: Articulate Storyline 2, HTML5


Try the demo here