Non-traditional eLearning in the form of an interactive story
- Example of an untraditional e-learning course on an ecological topic in the form of a detective story. li>
- The target group of this course is secondary school students. li>
- I’ve embedded the elements of gamming and game theory, so it looks like more a game than a formal test. li>
- An introductory field is used to enter a student’s name, which is also used in dialogues. li>
- The student can move around the course in a limited way. It has the choice of interactive buttons and apparently affects the story. Li>
- During the course the student collects the badges for a successful answer to questions that are evaluated at the end of the course. li>
- Type: Example of an e-learning course
- Technology: Articulate Storyline 2, HTML5
Try the demo here